The Storyteller has a tale to tell, usually linear and complex. You pay attention to the pacing and symbolic aspects of your game concepts, but may miss some gameplay aspects, by limiting it too much to minigames. A strong reaction to the story by the player will however keep him playing, even if the actual interactive elements may not be the most interesting.
You are good at organising ideas and gameplay elements around the plot, and guide the player through the events as they unfold. Be careful though not to constrain them too much. Your games, even if amazing at first, easily lose their magic when played a second time though. Try to give the player some alternatives within the plot, for example, by making things slightly different in case the player fails a specific action.
The different main categories in which you could fall are : The CopyCat The Experience The StoryTeller The WorldBuilder The SysAdmin The Skill Builder
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If you are interested in the topic and care about reading the original descriptions and discover a few extra categories, visit the original article on Danc's Site, Lost Gardens!
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